Version 3.9
-Fixed Sound Export (not played in WMP) + mul save
-Fixed Odd Gumps Export As crash
-Added Export All Images for Multis, Gumps, Items, LandTiles, and Texture tab.
-Added Export All Parts for Txt, UOA, and WSC formats to Multis tab
-Fixed Odd Multis Crash
-Fixed Crash on different tabs minimize
-Tool Menus added to LandTiles and Texture Tabs.
-Moved Cliloc Export context menu item to Button in toolbar for Cliloc Control.
-some crashes/problems fixed.
-PluginInterface changed a bit.
-Map tab added Insert Diff Data.. to write from defined region map/static diff file data into mapfiles.
-Added View Menu to hide docked tabs.
-View toggle states are now saved to file.
-Optimized Dock/UnDock code.
-Help button changed to load Docs from website.

Version 3.8
-Redesigned Items Tab a bit
-Added Export All Images to Items tab
-Fixed a problem with map1 recognition
-Animation tab added new Contextmenu "Export Frame.." to frames tab
-Map tab: added Replace form to Misc menu to replace statics/map of given map/rectangle to current map
-ComparePlugin now also compares 2 Map files (static/map) if Zoom&gt;=2 Tooltip of difference on current coords is given

Version 3.7b
-Contextmenus enhanced to select in Item/LandTile/Tiledata/Radarcolor tab
-ComparePlugin now also compares 2 Hue files (with Apply Color)
Map tab:
-Option to rewrite static and removing duplicate statics
-Option to rewrite map file
-Option to create an report of possible invisible statics (below map)
Note: both static and map rewrite can be used to change map width (uses Settings-&gt;Use New Map Width flag)
-Fixed some problems inside Dress tab

Version 3.7
Map tab:
-Redesigned a bit (moved Contextmenu options to (collapsible)menu bar)
-Added Marker feature you can now Add Markers to map (written in extra xml file)
-Marker list is accessible through right sided collapsible bar
-Through contextmenu inside the Marker list you can remove/goto/switch visibility marker
-Option to rewrite static file (defrags it and removes illegal graphics)
Dress tab:
-Added new contextmenu entry to directly define hue color

Version 3.6c
-added Contextmenuentry "Export to csv" in Cliloctab
-ComparePlugin can now compare 2 clilocs (new Tab)

Version 3.6b
-crash fix for "Find new Animations" and vista
-Dress tab new button Export Report
generates a html table overview (work in progress)

Version 3.6
-all textsearches are now Regexp (with preset ignorecase)
-UnDress All added to Dress Tab  contextmenu
-Added RadarColor tab(with editing)
-Added new Option MapUseDiff to control if diff files should be used

Version 3.5c
-Warning dialog if there are unsafed changes
-Multi tab now shows Sphere MultiRegion and used Surface
-Items/Landtiles contextmenu added "Select in Tiledata"

Version 3.5b
-rewrote Multi Import
shows extra form with (current) txt,uoa,wsc format
checkbox to insert (client needed) center item

Version 3.5
-Fixed Crash in Speech tab
-Added Copy CliLoc Number/Text to CliLocTab contextmenu
-Added editor features in multi tab
Show Free Slots
Import from txt file
Import from wsc file
Import from wsc file and create an invisible center item
Export to txt file
Export to wsc file
Remove
Save
(more file formates tobedone)

Version 3.4
-Updated AutoUpdater/Check for Updates
-Fixed Sound playing crash
-Added Extract Soundlist to csv
-Added Import/Export to bmp
-Added Extract Image to Tab Items Contextmenu 
-Tiledata Tab:
 Checkbox to disable Warning Msg
 Color Highlight for (in Memory) changed Entries

Version 3.3
-Fixed art.mul Staticart header (to fix issue with InsideUO)
-Added ComparePlugin to compare 2 art.mul's
-Added senseless Helpbutton

Version 3.2b
-Added SendItem Plugin (with option to override DoubleClick behavior)
-Added PluginInterface OnDesignChange()
-Added PluginHost function GetItemShowAltPictureBox()
-Added Msgbox for Tiledata Save Changes

Version 3.2
-Fixes in Map tab
-Dress tab added contextmenu entry to hue layer
-Dress tab added contextmenu entry to extract gif animation
(used GD-Sharp libary http://gd-sharp.sourceforge.net/)

Version 3.1e
-Fixed AnimData tab (hopefully ;) )

Version 3.1d
-Colorhighlight for verdata entries wasnt working correctly with CacheFile
-Added RootPath, you can now define relative and absolute filepathes.
If you reset rootpath absolut filepathes are ignored
-AnimData/Fonts bug fixed (hope so)

Version 3.1c
-Bugfixes in FindNextFreeSlot

Version 3.1b
-Added AnimData Tab with editing features
(Color Red = Animdefinition for a non valid art
 Color Blue = Animdefinition but no Anim flag)

Version 3.1
-Editor for skills (contextmenu save)
-Editor for sound
-Colorhighlight for verdata entries in
Item,Landtile,Texture,Gump
-Plugin Interface 
see Testplugin for current implemented interfaces if you want more tell me :)

Version 3.0b
-Bugfixes in ItemDetail form

Version 3.0
-Select on Click in Texture/Landtile
-Tiledata Decimalnumbers..
-Hue tab:
Double click opens HueEdit
Change color via SystemDialog or direct
Range features (select second index via right mouse):
linear Gradient, exp Gradient, Inverse, add rgb value
preview picturebox for art,gumps,animation
Added contextmenu Save, Replace with..

Version 2.9b
-Added Tabpages contextmenu to Undock Tabpage
-Landtiles Decimalnumbers...

Version 2.9
-map tab:
Added checkboxes to show Crosses (Currcenter, ClientPos)
Added contextmenu entry Goto..
Added "Send Client to current Pos", "Send Client to current Center"
Added option to define Mapnames
Added option to define Clientcommand
(cmd name and args)
Args:
{1} = x, {2} = y, {3} = z, {4} = mapid, {5} = mapname

Version 2.8b
-rewrote Huetab to speed it up

Version 2.8
-Added new Settings Menu to control xml Options
-Added editor features to lights tab
(contextmenu export,replace,insert,remove &amp; save)

Version 2.7b
-fixed Hue only gray in Animations
-Added ShowFreeSlots in Itemstab

Version 2.7
-renamed UoFiddler.xml to Animationlist.xml
-Animationlist:
Entries can now be renamed
Entries can now be removed (contextmenu)
Added new Settings:
"Rewrite xml"
"Try to find new Graphics":
reads mobtypes.txt, body.def,bodyconv.def and displays every non added entries
define Animationtype, Name and "Add" to Animationlist
(for example shipped Animationlist does not have client 6.X added Crimsondragons and Lords [197,198,689,704])

Version 2.6
-Added Extern Tools Dropdown

Version 2.5 aka "new horizon"
-Renamed to UOFiddler
-Added more Editing Features:
Art, Landtiles, Textures, Gump (through contextmenu (replace,insert,remove &amp; save))
Note: saving will complete rewrite the mul files so it is a bit slow in comparison with other tools, but you get clean defragged mul files. Verdata entries are also saved to mul.
-Speedup in multimap, fonts

Version 2.4
-Font tab
Unicode loads complete list
added Contextmenu:
"Write Text" : Preview Image of given text
"Extract Character" : exports Character to tiff
"Import Character" : imports Character from tiff
"Save" : Saves mul file
"Set Offsets" : (Unicode only) modify x/y offset of Character
-Cliloc tab
added 2 custom cliloc entries (options.xml or via selection in Combobox)

Version 2.3
-Added new Option "UpdateCheck" (Should an Updatecheck be performed on startup)
-Added About form
Changelog
Checkbox for option UpdateCheck
Manuall UpdateCheck Button (with direct download option)
-Added option to extract images in dress tab

Version 2.2
-last but not least added speech.mul tab (with editing features)
-no crash if selecting a tab using a non defined filepath

Version 2.1
-Sound tab:
Play on double click
Rewrote sound length
added Extract Sound
-ItemDetail now with additional integer objtype
-Code cleanup and optimation

Version 2.0f
-fixed Crash when no registryentry was found

Version 2.0e
-Unicode support in skills.mul and tiledata.mul

Version 2.0d
-Searches searches searches... (LandTile,Texture,Sound,Tiledata)

Version 2.0c
-switched from visual studio 2005 to 2008
-new Settings Menuoption Reload Files so no restart is needed if you change pathsettings
-Preload in gumps,items,map is now a backworker thread

Version 2.0b
-fixed crash in Cliloc tab when saving
-dress tab: it seems that the gump.def is only used if the gumpentry is invalid (still not 100% sure if the other def files have comparable "features")

Version 2.0
-new options.xml setting "UseHashFile" True/False
if set (current) the Items tabs generates a hashfile with valid art indices to speed up loading. md5 checksum on art.mul is used to check if new hashfile should be generated.
-if CacheData is activ new button Preload in item,gump,map tab to speed up viewing
-changed method in gumps tab to check if valid index (height and width &gt;0)
-dress tab body.def reader now can read tabs
-new tab TileData:
export to cvs file
alter and save Entries
-cliloc tab
editor features
Columnheader sorting

Version 1.9c
-Map tab:
extract Map now generates based on "Show Statics" setting
support of new Trammel if map1.mul is existent Trammel uses map1,statics1,staidx1

Version 1.9b
-Added skills tab
-minor code cleanup

Version 1.9
-Added multimap.rle tab
Option to export and generate
-Added new options.xml entry "AlternativeDesign" true/false controls how Items/Landtiles/Texture tab is displayed
-Items tab now additionally displays decimal value

Version 1.8b
Added new options.xml entry "NewMapSize" true/false (Trammel/Felucca width 7168?)

Version 1.8
-Map tab:
Added Zoom context menu option
Added Show Statics context menu option
Added navigation via mouse movement plus left mousebutton

Version 1.7c aka "ode to OldnGrey"
-Added 64bit Vista Registry keys
-Added new path setting to set the client path manual

Version 1.7b
-Added SE Registry recognition
Supported Entries are now: (HKEY_LOCAL_MACHINE)
SOFTWARE\Origin Worlds Online\Ultima Online\1.0 key="ExePath"
SOFTWARE\Origin Worlds Online\Ultima Online Third Dawn\1.0 key="ExePath"
SOFTWARE\EA GAMES\Ultima Online Samurai Empire key="Install Dir"
(tests if client.exe is existent)

Version 1.7
-Settings menu was lost
-Renamed Mobtab to Animations (added Equipment)

Version 1.6
-serious programs need a startpic :)
-Dress tab new color Darkred=invalid Layer (+additional Text ValidLayer true/false)

Version 1.5 aka Yukiko keeping me busy
-added "detail frame" in itemtab

Version 1.4
-Pimp my Itemdetails:
New contextmenu item animate, if item has animation data (animdata.mul)

Version 1.3d aka "Wali-Build"
-fixed another crash in Dress tab

Version 1.3c
-fixed a crash in Dress tab
-Fonts tab: added statusbar with ASCIIcode of selected char, increased darkness of real char

Version 1.3b
-added Always On Top setting

Version 1.3
-added comments in the xml files
-added unifont*.mul support to the Fonts tab
-Mobs tooltip with mulfile
-sorted options.xml pathsettings

Version 1.2
-new options.xml Setting: CacheData true/false if set to false prevents the ultima.sdk to cache the infos. Thus the ramusage shouldn't grow so much
-ever wanted to know which equipment has correct paperdollgraphic and ig-graphic?
New tab "Dress" added
List of all items which have the wearable flag
- red entry: no animation and no gump was found
- orange entry: no animation, but gumpgraphic
- blue entry: animation found, but no gump
to get the animation and gump infos it reads not only the tiledata, but also the body.def and equipconv.def
Infotext of selected item:
Objecttype, layer, effective gumpid (and gumpid in tiledata), hue, effective animation (and animation in tiledata)
Checkboxes to switch between male/female human/elf and Objtype/Layer sorting
Checkboxlist to control which item should be displayed
Sliders to control facing and action
Usage:
- select item in itemlist and click the dressbutton
- to undress rightclick in layerlist the layerentry and choose Undress
- to switch between Paperdoll and IG graphic rightclick the picturebox and choose "Show Animation/Paperdoll"
- in the IG graphic mode rightclick has also an animate option and two sliders to change facing and action

Version 1.1b
-Changed Pathsettings to save also filename instead of only path
-Ability to sort MobGraphic alphabetically

Version 1.1
-Versioninfo :)
-Itemdetail Tiledatainfos reworked

Version 1.0
Added two options to options.xml:
ItemSize : spezifies the width and height of the items in the itemlist
ItemClip : True - like InsideUO original size clipped
False - shrink image to fit (should now proportionally shrink)

Initial Version
-Misc
extract Images, Pathsettings
-Multis
Component List, MaxHeight slidebar
-Mobs
xml based entries, true graphic number, reads body.def and bodyconv.def, thumbnail list, animate, dye mob, frame pictures, direction slidebar
-Items
detail view with tiledata settings, search for graphic or name
-Landtiles
flagsettings
-Textures
-Gumps
-Sounds
Name or nr sorting, play button, length display
-Hue
-ASCIIFont
-CliLoc
current english and german, goto entry, search for text
-Map
can sync pos with active client
-Light
